Whether it’s Fabricating Metal Props and structures, developing VFX blueprints in Unreal Engine, or solving Special Effects issues on set, I thrive in fast-paced, collaborative settings. I obtain experience from CAD engineering to CNC machining. I have the ability to 3D scan, reverse engineer and 3D print. Passionate about continuous learning and pushing creative and technical boundaries.

 

SOFTWARE:

Houdini | Unreal Engine | Maya | 3DS Max | Nuke | ZBrush | Photoshop | Illustrator | After Effects | Premiere | MotionBuilder | Revit | Fusion360 | Blender | 3D Slicers | AutoCAD

CORE SKILLS:

Real-time VFX for games, film, and television

Virtual Production with Unreal Engines

Compositing & simulation (fire, smoke, water, destruction)

VFX pipeline development & optimization

On-set practical effects & pyrotechnics

Performance tuning & troubleshooting for real-time engines

Collaboration with designers, engineers, and artists

CNC Machining

3D Printing (Additive Maufacturing)

CAD engineering

3D Scanning / Reverse Engineering

 

 

PROFESSIONAL EXPERIENCE

Special FX / Prop Maker / Prop Shop (Television and Film) I.A.T.S.E. Local 44 Union| 2022 – Present

  • Provided on-set special effects for film and television, including smoke, fog, wet downs, and rain effects.

  • Assisted in executing pyrotechnics and destruction sequences.

  • Obtained Special Effects 3rd Class - Pyrotechnic Operator License to support productions.

  • Metal fabrication for on-set props and effects.

  • Operating CNC machines (Mill) for on-set props.

  • Managed communication between special effects teams and production leads to align with project deadlines.

  • 3D Scan on-set items to 3D print parts or props for Special Effects shots.

Stage Technician (Live Shows/Theatricals) I.A.T.S.E. Local 33 Union| 2024 – Present

  • Provided backstage work  in various Live entertainment venues, including theaters, arenas, and television studios.

  • Set Construction and Dismantling: Building and dismantling sets, including props and scenery.

  • Metal fabrication for stage props.

  • Operating CNC machines (Mill) for Stage Props.

  • Operating and maintaining video and projection equipment.

Principal VFX Artist

Deviation Games | 2020 – 2022

  • Developed VFX pipeline for PS5 games in Unreal Engine 5

  • Led efforts in fluid simulations, real-time FX, and pipeline optimization

  • Mentored and guided junior artists on best practices for VFX production

VFX Artist

Encore Hollywood | 2016 – 2020

  • Delivered 10+ high-quality VFX shots per day for VES-awarded primetime TV series

  • Spearheaded the Houdini crowd simulation library to enhance large-scale shots

  • Collaborated with compositors to ensure seamless FX integration

Senior VFX Artist

Activision/Blizzard - Treyarch Studios | 2015 – 2016

  • Created AAA real-time VFX for Call of Duty multiplayer, campaign, and cinematics

  • Managed VFX across multiple levels, ensuring high performance and visual fidelity

EARLY CAREER EXPERIENCE

    3D Generalist – SideShow Studios, Collision Studios, Inhance Digital

    Lead Artist/Animator – Pi Studios, Prolific Publishing, Archimage

    Environment Artist – Black Ops Entertainment


EDUCATION & CERTIFICATIONS

  • Associate Degree, Graphic Design / Multimedia Certification – Platt College, CA

  • Special Effects 3rd Class – Pyrotechnic Operator License

MILITARY SERVICE

United States Army – Armor Crewman

  • Honorable Discharge | Army Commendation Medal