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Experience Professional delivering high-end visual effects for film, television, and AAA games, I bring a deep technical skillset and a consistent track record of delivering realistic, high-quality simulations under tight production schedules. Proven track record with 22 shipped game titles, 23 released movies, and 13 episodic TV series. Skilled in building strong relationships across departments to drive collaboration, optimize VFX pipelines, and deliver high-impact visuals. Adept at real-time VFX, physics simulations, and practical on-set effects. |
RealTime VFX Demo TV/Film Demo |
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•Real-Time Effects - Developed VFX for Video Games on 22 shipped titles.
•Unreal Engine Proficiency - I attain experience developing in Unreal Engine utilizing Houdini with Niagara, Chaos and Blueprints, along with fluid systems.
•Team Adaptability - I have developed games as a Leader in addition to having team communication skills for positive feedback to ensure game performance and quality.
•Deadline Conscious - I possess the understanding of deadlines and ensuring gameplay is key.
•Design Principles - I acquire strong composition knowledge for VFX in Video Games. |



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