•Real-Time Effects - I have 16+ years in creating VFX for Video Games on 22 shipped titles.
•Unreal Engine Proficiency - I attain experience developing in Unreal Engine utilizing Houdini with Niagara, Chaos and Blueprints, along with fluid systems.
•Team Adaptability - I have developed games as a Leader in addition to having team communication skills for positive feedback to ensure game performance and quality.
•Deadline Conscious - I possess the understanding of deadlines and ensuring gameplay is key.
•Design Principles - I acquire strong composition knowledge for VFX in Video Games. |