Veteran experience delivering high-end visual effects for film, television, and AAA games, I bring a deep technical skillset and a consistent track record of delivering realistic, high-quality simulations under tight production schedules.

 

 •Real-Time Effects - I have 16+ years in creating VFX for Video Games on 22 shipped titles.


•Unreal Engine Proficiency - I attain experience developing in Unreal Engine utilizing Houdini with   Niagara, Chaos and Blueprints, along with fluid systems.


•Team Adaptability - I have developed games as a Leader in addition to having  team communication skills for positive feedback to ensure game performance and quality. 


•Deadline Conscious - I possess the understanding of deadlines and ensuring gameplay is key.


•Design Principles - I acquire strong composition knowledge for VFX in Video Games
.