Whether it’s Fabricating Metal Props and structures, developing VFX blueprints in Unreal Engine, or solving Special Effects issues on set, I thrive in fast-paced, collaborative settings. I obtain experience from CAD engineering to CNC machining. I have the ability to 3D scan, reverse engineer and 3D print. Passionate about continuous learning and pushing creative and technical boundaries. |
SOFTWARE:
Houdini | Unreal Engine | Maya | 3DS Max | Nuke | ZBrush | Photoshop | Illustrator | After Effects | Premiere | MotionBuilder | Revit | Fusion360 | Blender | 3D Slicers | AutoCAD
CORE SKILLS:
Real-time VFX for games, film, and television
Virtual Production with Unreal Engines
Compositing & simulation (fire, smoke, water, destruction)
VFX pipeline development & optimization
On-set practical effects & pyrotechnics
Performance tuning & troubleshooting for real-time engines
Collaboration with designers, engineers, and artists
CNC Machining
3D Printing (Additive Maufacturing)
CAD engineering
3D Scanning / Reverse Engineering
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PROFESSIONAL EXPERIENCE
Special FX / Prop Maker / Prop Shop (Television and Film) I.A.T.S.E. Local 44 Union| 2022 – Present
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Provided on-set special effects for film and television, including smoke, fog, wet downs, and rain effects.
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Assisted in executing pyrotechnics and destruction sequences.
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Obtained Special Effects 3rd Class - Pyrotechnic Operator License to support productions.
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Metal fabrication for on-set props and effects.
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Operating CNC machines (Mill) for on-set props.
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Managed communication between special effects teams and production leads to align with project deadlines.
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3D Scan on-set items to 3D print parts or props for Special Effects shots.
Stage Technician (Live Shows/Theatricals) I.A.T.S.E. Local 33 Union| 2024 – Present
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Provided backstage work in various Live entertainment venues, including theaters, arenas, and television studios.
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Set Construction and Dismantling: Building and dismantling sets, including props and scenery.
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Metal fabrication for stage props.
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Operating CNC machines (Mill) for Stage Props.
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Operating and maintaining video and projection equipment.
Principal VFX Artist
Deviation Games | 2020 – 2022
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Developed VFX pipeline for PS5 games in Unreal Engine 5
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Led efforts in fluid simulations, real-time FX, and pipeline optimization
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Mentored and guided junior artists on best practices for VFX production
VFX Artist
Encore Hollywood | 2016 – 2020
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Delivered 10+ high-quality VFX shots per day for VES-awarded primetime TV series
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Spearheaded the Houdini crowd simulation library to enhance large-scale shots
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Collaborated with compositors to ensure seamless FX integration
Senior VFX Artist
Activision/Blizzard - Treyarch Studios | 2015 – 2016
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Created AAA real-time VFX for Call of Duty multiplayer, campaign, and cinematics
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Managed VFX across multiple levels, ensuring high performance and visual fidelity
EARLY CAREER EXPERIENCE
3D Generalist – SideShow Studios, Collision Studios, Inhance Digital
Lead Artist/Animator – Pi Studios, Prolific Publishing, Archimage
Environment Artist – Black Ops Entertainment
EDUCATION & CERTIFICATIONS
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Associate Degree, Graphic Design / Multimedia Certification – Platt College, CA
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Special Effects 3rd Class – Pyrotechnic Operator License
MILITARY SERVICE
United States Army – Armor Crewman
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